Call
The action of matching a bet amount during a particular round of betting as opposed to folding or raising. A player may say, "I call your raise."
Calling Station
A player that is typically weak and passive, and who calls hands down as opposed to raising or folding them. These types of players will almost always pay off a better hand but are usually impossible to bluff.
Cap
The last raise allowed in a betting round as set out by the cardroom or casino. Typically caps on betting are seen in Limit games and are usually restricted to three or four raises per betting round.
Capped
A pot is said to be "capped" when the maximum number of raises have been made for a particular betting round.
Case
The last or fourth card of a rank when the rest of the cards are in play. If there were three cards of the same rank on the board then the fourth card would be referred to as the "case" card of that rank.
Catch
When the cards are treating you well, you are said to be catching cards.
Check
- A player may decide to not bet during a betting round and instead check or take no action. Should another player bet, then the player that checked must decide to fold, call or raise the bet when the action comes back to them.
- Another word for a poker chip.
Check-Raise
A player with a strong hand may decide to act weak by checking during a betting round in hopes that an opposing player will bet. This will then give the player who checked a chance to re-raise the opposing player and thus get more money in the pot.
Chips
Small colored disks that represent real money at a cash game or theoretical tournament dollars in a tournament. Each color represents a certain denomination of money.
Cold Call
A call in which a player calls more than one bet at the same time. This is usually the result of there having been a bet and a raise before the action reached them, necessitating calling two bets to continue in the hand.
Come Hand
A hand that is a drawing hand and needs to complete to win.
Connector
A starting hand in which the player's hole cards are coordinated by rank such as a 6 and a 7, or a 10 and a J.
Counterfeit
A hand is said to be "counterfeited" when a card is dealt that nullifies a player's hand advantage. For instance, a player holds A-2 against an opponent holding A-K on an A-10-2 board for the best hand of two pair. The turn card is then dealt and is a 10 which then "counterfeits" the A-2 player's advantage as the other player now also has two pair and a better kicker and as such holds the best hand.
Cowboy
Any King. A pair of Kings would be referred to as Cowboys.
Crack
To beat a very strong hand, such as Q-J making two pair to beat or "crack" a pair of Aces.
Cripple
A term usually used in relation to tournaments in which one player loses heavily in a hand and is left with a small amount of chips and is then said to be "crippled."
Cut
The act of breaking the deck into two or more sections after it has been shuffled to legitimize the shuffle.